摘要
文章在厘清VR技术与具身学习之间关系的基础上,提出了VR支持的具身学习活动设计原则,包括以真实性为出发点、以动作匹配为主线和以反思学习促提高。接着,在活动理论和教学设计理论的指导下,围绕分析、设计与开发、实施、评价等环节,构建出基于VR技术的具身学习活动设计框架。同时,对德国不来梅大学的教学案例“行星运动”深入分析,以期为VR技术应用于具身学习提供有价值的借鉴。
On the basis of clarifying the relationship between VR technology and embodied learning,the paper proposed the design principles of VR supported embodied learning activities,including taking authenticity as the main element,action matching as the principal thread,and reflection learning as the consolidation.Then,under the guidance of activity theory and instructional design theory,an embodied learning activity framework was designed based on VR technology around the four stages of analysis,design and development,implementation and evaluation.At the same time,the specific teaching case“Planetary Motion”of the University of Bremen in Germany is deeply analyzed,in order to provide a valuable reference for the application of VR technology in embodied learning.
作者
江毓君
刘斌
伍文臣
JIANG Yu-jun;LIU Bin;WU Wen-chen(Graphic Design and Animation Engineering Center of Jiangxi,Pingxiang Jiangxi 337000;School of Education,Hunan University of Science and Technology,Xiangtan Hunan 411201;Education Information Center of Yuexiu District,Guangzhou Guangdong 510000,China)
出处
《萍乡学院学报》
2021年第3期69-74,共6页
Journal of Pingxiang University
关键词
VR技术
具身学习
活动设计
框架建构
教学案例
VR technology
embodied learning
activity design
framework construction
teaching case