摘要
目前游戏化学习的研究主要集中于中小学,本研究是游戏化课程设计在高等教育中的探索,通过在高校课程中引入一系列游戏化元素,并观察学习者行为,利用网络系统日志及访谈法,分析学习者的游戏化参与行为,以及对学习过程和成绩的影响。研究发现资源积累、排行榜等游戏化元素容易被学习者接受,且游戏化元素使用频率与学习成绩存在正相关关系。
At present,the research on game based learning mainly focuses on primary and secondary schools.This research is the exploration of game based teaching design for college curriculum in higher education.By introducing a series of game elements into college curriculum,observing learners'behavior,and using network system log and interview method,this paper analyzes learners'behavior of game participation and its impact on learning process and achievement.The research found that game elements such as resource accumulation and ranking are easy to be accepted by learners,and there is a positive correlation between the use frequency of game elements and academic achievement.
作者
黄健
Huang Jian(Information Technology Center,Zhejiang University,Hangzhou,Zhejiang 310027,China)
出处
《计算机时代》
2021年第11期91-93,96,共4页
Computer Era