摘要
本文开发了一个基于OpenGL的三维实时渲染引擎,实现了自动模型加载、着色器管理模块与基于Lua解析器的脚本控制系统。本文设计的系统使用C++编程语言进行开发,采用逻辑线程-渲染线程模型进行开发,能有效渲染出不同风格的画面效果。
This paper develops a real-time 3D rendering engine based on OpenGL, which realizes automatic model loading,shader manager module and script control system based on Lua parser. The system in this paper uses C + + programming language to develop, and uses logical thread-rendering thread model to develop, which can effectively render different picture effect.
作者
罗仁
李子轩
LUO Ren;LI Zixuan(Institute of Internet Finance and Information Engineering,Guangdong University of Finance,Guangzhou Guangdong 510521,China)
出处
《信息与电脑》
2021年第18期112-115,共4页
Information & Computer