摘要
在信息社会中,计算思维的培养显得日益重要。文章首先阐述了计算思维的内涵,并以Korkmaz设计开发的CTS作为评价学生计算思维的工具。之后,文章深入分析了严肃游戏的优势,结合Kolb体验式学习模型,将学生的学习过程描述为一个游戏周期体验过程,并将计算思维的五个维度作为核心培养内容,构建了“基于游戏的体验式学习计算思维培养模型”。为验证此模型的有效性,文章选用教育类Flash编程游戏Lightbot,进行了此模型的教学应用。通过问卷调查和半结构化访谈,文章发现:基于游戏的体验式学习计算思维培养模型能有效提升学习者的计算思维。最后,文章针对模型应用效果提出相应的改进建议,以期为相关教育工作者培养学习者的计算思维提供参考。
In the information society,computational thinking is increasingly important.This paper first expounds the connotation of computational thinking,and uses the CTS designed and developed by Korkmaz as a tool to evaluate students’computational thinking.After that,this paper deeply analyzes the advantages of serious games,combined with Kolb experiential learning model,describes students’learning process as a game cycle experience process,and constructs a"Game-Based Experiential Learning Computing Thinking Training Model".In order to verify the effectiveness of this mode,this paper selects the educational Flash programming game Lightbot to carry out the teaching application of this model.Through questionnaires and semi-structured interviews,the paper finds that the Game-Based Experiential Learning Computing Thinking Training Model can effectively improve learners’computational thinking.Finally,the paper puts forward corresponding improvement suggestions for the application effect of the model,in order to provide reference for relevant educators to cultivate learners’computational thinking.
作者
龚鑫
乔爱玲
GONG Xin;QIAO Ai-ling(College of Education,Capital Normal University,Beijing.China 100048)
出处
《现代教育技术》
CSSCI
2021年第11期119-126,共8页
Modern Educational Technology
基金
北京市教育科学“十四五”规划2021年度重点课题“基于数据驱动的高校混合式教学质量保障体系研究”(项目编号:CDAA21048)的阶段性研究成果。
关键词
计算思维
基于游戏的学习
体验式学习
编程
Computational thinking
Game-based learning
Experiential learning
Programming