摘要
文章以学生在学习Kitten编程创作《认识图形》的课程为出发点,了解信息技术教学是运用数学或其他学科、领域的学习进行跨学科学习(STEAM教育)的方式,以此加深学生对信息技术在学科学习中的价值理解,推动信息技术与其他学科、领域的整合、实现信息技术作为学习对象与学习工具的双重价值。
Based on the course of understanding graphics created by Kitten programming,students can understand how informationtechnology teaching uses mathematics or other disciplines and fields for interdisciplinary learning(STEAMEducation).So as to deepenstudents'understanding of the value of information technology in subject learning,promote the integration of information technology inother disciplines and fields,and realize the dual value of information technology as learning objiect and learning tool.
作者
关泳珍
GUAN Yongzhen(Foshan Foreign Language School Attached to Guangdong University of Foreign Studies,Foshan 528500,China)