期刊文献+

可穿戴设备在校园足球训练和教学信息化改革中的运用 被引量:2

Application of Wearable Devices in Campus Football Training and Teaching Informatization Reform
下载PDF
导出
摘要 随着我国足球改革政策的不断深入,国内社会日益关注校园足球的发展,校园足球特色学校作为发展校园足球活动的载体,也得到了迅速发展和壮大。目前,随着科学技术水平的日益提升,更多的先进技术设备也开始在足球运动中广泛应用,如可穿戴设备等手段,其以便捷和可视化给教练的科学化训练和管理带来了很多帮助,也为教学信息化改革提供了条件。基于此,该文对可穿戴设备在足球训练和教学信息化中的应用进行了分析,旨在为校园足球训练质量的提升和教学信息化在改革中的应用提供参考。 With the deepening of China's football reform policy,the domestic society pays more and more attention to the development of campus football.As the carrier of developing campus football activities,campus football characteristic school has also developed and expanded rapidly.At present,with the increasing level of science and technology,more advanced technical equipment has been widely used in football,such as wearable devices and other means,which bring a lot of help to the scientific training and management of coaches with convenience and visualization,and also provide conditions for the reform of teaching informatization.Based on this,this paper analyzes the application of wearable devices in football training and teaching informatization,in order to provide reference for improving the quality of campus football training and promoting the application of teaching informatization reform.
作者 刘庆广 林晶 LIU Qingguang;LIN Jing(International College of Football,Tongji University,Shanghai,200082 China;Junior Middle School of Shanghai Songjiang No.2 Middle School,Shanghai,201600 China)
出处 《当代体育科技》 2021年第36期210-214,共5页 Contemporary Sports Technology
基金 2020年同济大学研究生教育研究与改革教育管理项目(2020GL09)。
关键词 校园足球 可穿戴设备 信息化改革 教学 Campus football Wearable devices Information reform Teaching
  • 相关文献

参考文献6

二级参考文献25

  • 1刘亚欣,扎那.马尔可夫链在教学评价中的应用与改进[J].大连铁道学院学报,2006,27(2):5-8. 被引量:8
  • 2常冬冬.高校学校体育信息化管理模式的研究[J].湖北体育科技,2007,26(5):593-595. 被引量:11
  • 3Daniel Spelmezan, Adalbert Schanowski, Jan Borchers. Wearable Automatic Feedback Devices for Physical Activities [C]// ICST. BodyNets '09 Proceedings of the Fourth International Conference on Body Area Networks. Brussels, Belgium: ICST, 2009: Article No. 1.
  • 4A U Alahakone, S M N A Senanayake, C M Senanayake. Smart Wearable Device for Real Time Gait Event Detection during Running [C]//IEEE. Circuits and Systems (APCCAS), 2010 IEEE Asia Pacific Conference on. New York, USA: IEEE, 2010: 612-615.
  • 5Liu Daduo, Li Rongwei, Sun Zhanfeng, Liu Ji'an, Chen Chao. The Application of Virtual Reality in the Practice Course of Physical Education [C]//2010 4th International Conference on I EEE. Distance Learning and Education. New York, USA: IEEE, 2010: 78-80.
  • 6Kayur Patel, Jeremy N Bailenson, Sang Hack-Jung, Rosen Diankov, Ruzena Bajcsy. The Effects of Fully lmmersive Virtual Reality on the Learning of Physical Tasks [C]// IEEE. Proceedings of the 9th Annual International Workshop on Presence. New York, USA: IEEE, 2006.87-94.
  • 7Simin Li, Jinhai Sun. Application of Virtual Reality Technology in the Field of Sport [C]// First International Workshop on IEEE. Education Technology and Computer Science, 2009. New York, USA IEEE. 2009: 455-458.
  • 8Lin Zhang, Ling Wang. VR-Based Basketball Movement Simulation [M]. Berlin, Germany: Springer Berlin Heidelberg, 2011, 5: 240-250.
  • 9Yonggan Wang. The Prediction Model Study of Basketball Simulation Competition Result Based on Homogeneous Markov [C]/! International lntbrmatization and Engineering Associations. Proceedings of 2013 2nd International Conference on Management Science and Industrial Engineering. Atlantis, France: Atlantis Press, 2013:144-147.
  • 10David C. Lay. Linear Algebra and Its Applications (Third Edition)[M].北京:机械工业出版社,2013:253-258.

共引文献55

同被引文献15

引证文献2

二级引证文献3

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部