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基于用户体验的移动端严肃游戏任务设计研究 被引量:1

Research on Serious Game Design of Mobile Terminal Based on User Experience
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摘要 在信息技术浪潮下的严肃游戏设计应抓住用户的需求,让其独特积极的方向发展。以当前热门的移动端严肃游戏"尼山萨满"为剖析对象,采用案例分析法,提出了明确游戏目标、构建设计理念、确立规则原型、发挥关卡优势、用户体验反馈的游戏任务设计的方法,并从资源整合与利用、技术的开发与评估、平台的构建和创新三个角度,为国内移动端严肃游戏设计提出针对性的建议。 Serious game design in the light of information technology needs to capture the needs of users and make it unique and positive. Hill Shaman,a popular mobile terminal serious game, is used as the analysis object. The paper puts forward the design concept of the definite target in the game and establishes rules of prototype, giving full play to the advantages of checkpoints, user experience feedback game task design method. From the integration and utilization of resources, technology development and evaluation, platform building and innovation of the three angles, the paper intends to provide specific suggestions for serious game design on mobile terminals in China.
作者 陆艳 LU Yan(Wuhan university of Technology,430070 Wuhan Hubei;Wuhan College,430212 Wuhan Hubei)
出处 《设计艺术研究》 2021年第6期27-31,共5页 Design Research
基金 湖北省教育厅2020年哲学社科项目(20G107)。
关键词 严肃游戏 任务设计 用户体验 移动端 serious games task design user experience mobile terminal
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