摘要
目的:探究暴力视频游戏中的叙事因素对男性游戏者攻击性的影响。方法:以60名男性大学生为被试,采用辣酱范式、状态敌意量表、眼区心理状态阅读测试以及内隐联想测试探究了暴力视频游戏中的叙事因素对男性游戏者外显攻击性和内隐攻击性的影响。结果:对于外显攻击性而言,有叙事组辣酱范式的得分显著高于无叙事组(F=19.89,P<0.001),有叙事组敌意情绪的得分显著低于无叙事组(F=147.38,P<0.001);对于内隐攻击性而言,有叙事组非一致性任务的反应时显著短于无叙事组(t=-4.30,P<0.001)。结论:相比于无叙事暴力游戏,男性游戏者进行有叙事暴力游戏时攻击行为更高,但攻击情绪更低;游戏中的叙事因素会影响男性游戏者的内隐攻击评价。相关人员可以通过优化暴力视频游戏中的叙事因素降低暴力视频游戏的消极影响。
Objective:To explore the influence of narrative factors in violent video games on the aggression of male gamers.Methods:Sixty male college students were used as subjects,using the hot sauce paradigm,the state of hostility scale,the mental state reading test of eye zone,and the implicit association test to explore the influence of narrative factors in violent video games on the explicit and implicit aggression of male gamers.Results:In terms of explicit aggression,the score of the hot sauce paradigm in the narrative group was significantly higher than that of the non-narrative group,and the score of hostility in the narrative group was significantly lower than that of the non-narrative group;For implicit aggression,the reaction time of inconsistent tasks in the narrative group was significantly shorter than that in the non-narrative group.Conclusion:Compared with non-narrative violent games,male gamers have higher aggressive behaviors but lower aggressive emotions when playing narrative violent games;Narrative factors in the game will influence the implicit attack evaluation of male gamers.Related personnel can reduce the negative impact of violent video games by optimizing the narrative factors in violent video games.
作者
李立言
赵亮
彭越
雷秀雅
LI Liyan;ZHAO Liang;PENG Yue(Department of Psychology,School of Humanities and Social Science,Beijing Forestry University,Beijing100083,China)
出处
《中国健康心理学杂志》
北大核心
2022年第2期190-196,共7页
China Journal of Health Psychology
基金
北京林业大学热点追踪项目(编号:2019BLRD06)。