摘要
作者对球体表面进行切分处理并与平面影像建立空间坐标关联,本项测试了一种坐标转换算法,并以编程方式实现了对球面影像的模拟贴图。整个过程主要包括三个环节:(1)确定球面与影像的空间坐标关联方案;(2)分别对球面及影像采取矩形化的切分处理;(3)在适当缩放各图像块比例后,对照球面坐标位置给予相应的填充,即实现了球面贴图。
After slicing the surface of the sphere and establishing the spatial coordinate association with the plane image,this paper tests a coordinate transformation algorithm,and realizes the simulation mapping of the spherical image by programming.The whole process mainly includes three steps:(1)determining the spatial coordinate correlation scheme between the sphere and the image;(2)the rectangular segmentation of the sphere and the image respectively;and(3)after properly scaling the proportion of each image block.the spherical map is realized by filling it according to the spherical coordinate position.
作者
秦中
QIN Zhong(College of Information Engineering,Zunyi Normal University,Zunyi 563006,China)
出处
《遵义师范学院学报》
2022年第1期96-98,共3页
Journal of Zunyi Normal University
基金
贵州省教育厅项目[黔教合KY字(2017)023号]
遵义师范学院博士基金项目[遵师BS(2016)01号]。
关键词
影像
球面
纹理贴图
坐标系
image
spherical surface
texture mapping
coordinate system