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科普展品中的自然交互限定与拓展 被引量:1

THE LIMITATION AND DEVELOPMENT OF NATURAL HUMAN-COMPUTER INTERACTION IN THE APPLICATION FOR THE DIGITAL SCIENCE AND TECHNOLOGY EXHIBITION
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摘要 帮助用户建立科普体验和逸感受,解决科普展品与传统数字端应用体验同质化问题。分析展品特性,明确用户需求,提出限定与拓展结合的设计模型。限定体验用户属性、环境、交互方式,实现具身、具象、准确的设计原则,来满足用户基础需求,以拓展设计实现统一性原则进而建立体验和逸性。将设计模型应用于项目实际开发,取得完整的成果和较高用户体验评价。对科普展品的自然交互应用进行限定与拓展设计能够满足用户需求,建立和逸性体验。 Help users to establish popular science experience and experience,solve the problem of homogenization of popular science exhibits and traditional digital application experience.Analyze the characteristics of exhibits,clarify user needs,and put forward a design model combining limitation and expansion.To limit the attributes,environment and interaction mode of experiential users,to achieve embodied,concrete and accurate design principles to meet the basic needs of users,and to expand the principle of unity in design to establish experience and elegance.The design model is applied to the actual development of the project,and complete results and high user experience evaluation are obtained.The limited and expanded design of the natural interactive application of popular science exhibits can meet the needs of users and establish a peaceful experience.
作者 殷超 陈洋 YIN CHAO;CHEN YANG
机构地区 贵州大学
出处 《设计》 2022年第4期22-24,共3页 Design
基金 贵州省科学技术基金项目(黔科合J字[2014] 2057号)。
关键词 自然人机交互 具身认知 数字科普展品 Maslow需求层次理论 和逸性 Natural human-computer interaction Embodied cognition Digital science and technology exhibition Maslow’s hierarchy of needs HEJ
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