摘要
针对某型飞机飞行模拟器多通道视景校正融合处理需要,提出一种飞行模拟器多通道视景校正融合方法。首先介绍了飞行模拟器多通道视景校正融合处理的总体思路,其次提出了一种基于网格的视景几何校正方法,再次实现了基于边缘融合函数的边缘融合处理,最后采用GLSL着色语言设计了多通道视景校正融合软件。仿真表明,所提出的飞行模拟器多通道视景校正融合方法融合效果好,满足飞行模拟器多通道视景校正融合处理实时性要求。
For research on multi-channel projection display system of an aircraft simulator, a geometric calibration and edge blending method is present. Firstly, the general approach of the geometric calibration and edge blending method was introduced. Secondly, the geometric calibration based on grid node was given. Thirdly, the edge blending method based on blending function was researched. Finally, the geometric calibration and edge blending software based on GLSL was given. The experimental results show that the proposed method has good blend results and meet the real-time requirements of aircraft simulator.
作者
周晓光
赵仁厚
吕游
王晶
ZHOU Xiao-guang;ZHAO Ren-hou;LU You;WANG Jing(Flight Simulation Training Center of Trainer,Naval Aviation University,Huludao Liaoning 125001,China)
出处
《计算机仿真》
北大核心
2022年第1期71-74,79,共5页
Computer Simulation
基金
国家社科基金项目(16GJ003-119)。
关键词
飞行模拟器
视景通道
几何校正
边缘融合
Flight simulator
Visual channel
Geometric calibration
Edge blending