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数字策展的新策略--虚拟现实与游戏的应用 被引量:2

New Strategies for Digital Curation--The Application of Virtual Reality and Games
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摘要 新冠肺炎给世界带来大停摆,以Facebook更名为META等标志性的事件,数字虚拟等概念全面升级为元宇宙大世界,在线3D、虚拟现实成为一种新的策略重新产回到艺术生产的热议中。自20世纪80年代,策展生产的场所逐渐扩展到互联网空间,并且其关注的焦点也从对象扩展到数据保存、人机交互以及动态网络系统构建。当数字策展不再只是物理世界镜像的模拟而是使用虚拟现实的虚构时,它就不再只是传统策展选择组织的问题,而是在技术形式上必需参与其制造进行创造,它包含了应用/技术层面与在内容/治以数字空间和界面的形式和功能作为探索三维虚拟形式的起点,以及还需参考视频游戏学的规则和虚构框架。文本以此虚拟数字策展进行概述,在应用于非游戏、创造性、功能导向的3D虚拟艺术创作、数字展览,规则和虚构情境将为这种新媒体的设计与表达提供启示性见解。 when COVID-19 brings the world to a standstill,and landmark events such as the renaming of Facebook to META,concepts such as the digital virtual have been fully upgraded to a meta-universe,and online 3D and virtual reality have become a new strategy to return to the heated debate of art production.Since the 1980s,the site of curatorial production has gradually expanded to the internet space,and its focus has expanded from objects to data preservation,human-computer interaction and the construction of dynamic networked systems.When digital curation is no longer just a simulation of a mirror image of the physical world but a fiction using virtual reality,it is no longer just a matter of traditional curatorial choices of organisation,but of the technical forms that need to be involved in its making to create it,which encompasses the applied/technical level and in the content/governance using the form and function of digital space and interfaces as a starting point for exploring three-dimensional virtual forms,and also referring to the rules of video gametics and fictional framework.The text provides an overview of virtual digital curation as an application in non-gaming,creative,functionally oriented 3D virtual art making,digital exhibitions,rules and fictional contexts that will provide revealing insights into the design and expression of this new medium.
作者 邓川 Deng Chuan
出处 《当代美术家》 2022年第2期34-37,共4页 Contemporary Artists
关键词 虚拟现实 数字艺术 数字策展 游戏 理论 virtual reality digital art digital curation game theory
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