摘要
游戏政治学是一个颇为晚近的前沿动向,它关注游戏之中的控制和反制的关系,并尝试通过反玩等极端的策略来对抗代码和算法的控制。但这个思路包含着明显的理论症结。一方面,它停留于以战争机器为原型的生命政治的框架之中;另一方面,它仍然深陷于德勒兹式的生成本体论的套路之中,而忽视了主体性这个关键的问题。经由福柯晚期的思想演变,我们首先着力围绕从权力到治理、从战争机器到经济游戏这条主线对上述思路进行批判性反思,进而聚焦于安全治理这个关键词,对电子游戏的当下困境进行深刻揭示,从而发现“安全—经济—真理”的三位一体以及“规则—主体—未来”的三重预制,正是云安全时代游戏范式的基本形态,但也同样是游戏政治学亟待去批判和突破的控制装置。
Ludopolitics is a fairly recent frontier that focuses on the relationship between control and anticontrol in games, and attempts to counter the control of code and algorithms through extreme strategies such as anti-play. But this line of thinking contains obvious theoretical problems. On the one hand, it still stays in the frame of biopolitics based on war machine, on the other hand, it is still stuck in the routine of Deleuzian ontology of becoming, ignoring the key issue of subjectivity. Through Foucault’s late ideological evolution, we first focused on the critical reflection on the above ideas around the main line from power to governance, from war machine to economic game. Then, we focused on the keyword of security governance to deeply reveal the current dilemma of electronic games, so as to find the trinity of security-economy-truth and the triple preemption of rules-subject-future are the basic form of the gaming paradigm of cloud security era.
出处
《探索与争鸣》
CSSCI
北大核心
2022年第3期160-169,180,共11页
Exploration and Free Views
基金
国家社科基金一般项目“当代法国哲学的审美维度研究”(17BZX015)。