摘要
目的梳理赛博朋克的发展历程,归纳其视觉体系,总结其艺术特征,探究赛博朋克艺术在家具中的设计思路。方法从赛博朋克的起源与发展历程出发,以其标志性的视觉要素和表现手法为切入点,通过分析其设计要素特征及要素对环境的塑造,来归纳总结赛博朋克的艺术特征,探究其应用思路和设计方法,最终应用于家具设计的实践中。结论赛博朋克作为一种青年亚文化,拥有着赛博空间与意识数据化、赛博义体与仿生人、巨型企业与贫民窟等独特的视觉要素及极具风格化的表现手法,以满足特定人群的个性化设计为需求,通过对家具设计新风格的探索,得出了视觉要素的化用、意境和科技感的塑造、文化内涵的传达及其他艺术或文化的结合应用4个角度的创新思路。
This paper aims to sort out the development history of cyberpunk,summarize its visual system,summarize its artistic characteristics,and explore the design ideas of cyberpunk art in furniture.Starting from the development context of cyberpunk,taking its iconic visual elements and expression techniques as the starting point,summarize and summarize the artistic characteristics of cyberpunk,explore its application ideas and design methods,and finally put it into the practice of furniture design in.Cyberpunk is a self-consistent youth subculture with a self-consistent world view.It has unique visual elements such as Cyberspace and Consciousness data,Cyborg and Bionics,Mega enterprise and Ghetto,and stylized expression methods to meet specific the individual design of the crowd is the demand.Through the exploration of the new style of furniture design,four innovations in the application of visual elements,the shaping of the artistic conception and the sense of technology,the transmission of cultural connotations,and the combination of other arts or cultures are obtained Ideas.
作者
胡若曦
林泽文
郭琼
HU Ruo-xi;LIN Ze-wen;GUO Qiong(South China Agricultural University,Guangzhou 510640,China)
出处
《包装工程》
CAS
北大核心
2022年第10期152-157,共6页
Packaging Engineering