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海空兵棋中基于行为树的智能决策方法 被引量:1

Intelligent Decision-Making Method based on Behavior Tree in Sea-Air Wargames
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摘要 在兵棋推演过程中,面对策略的不确定性和决策情况的复杂性,人类专家制定的策略往往需要经过计算推演的验证,计算结果也可能会和预想结果大相径庭,而智能决策辅助推演可以极大地提升推演过程中策略制定的准确性。针对传统有限状态机决策机制的不灵活,模糊状态机又缺乏适应性的问题,提出了一种基于行为树的智能决策方法来实现兵棋的实时决策过程,并基于Behavior3 Editor平台实现行为树的策略生成过程,最后将基于行为树的智能决策方法用于海空兵棋推演,实现了作战策略的生成,验证了该方法的可行性和有效性。 In the process of wargaming, with the uncertainty of the strategy and the complexity of the decision-making situation,strategies formulated by human experts often need to be verified by computational deduction, and the calculation results may be very different from the expected results, intelligent decision-making can greatly improve the accuracy of strategy formulation during the wargaming process. To overcome the inflexibility of traditional finite state machine decision-making mechanism and the lack of adaptability of fuzzy state machine, an intelligent decision-making method based on behavior tree is proposed to realize the real-time decision-making in wargames, and the strategy of behavior tree is realized based on the platform of Behavior3 Editor. This method is applied to sea-air wargaming to give combat strategy, and the feasibility and effectiveness of the method have been verified.
作者 田佩 臧兆祥 郭鸿村 张震 TIAN Pei;ZANG Zhaoxiang;GUO Hongcun;ZHANG Zhen(Hubei Key Laboratory of Intelligent Vision Based Monitoring for Hydropower Engineering,China Three Gorges University;College of Computer and Infbnnation Technology,China Three Gorges University Yichang Hubei,443002,China)
出处 《长江信息通信》 2022年第4期122-126,共5页 Changjiang Information & Communications
基金 国家自然科学基金(No.61502274) 三峡大学水电工程智能视觉监测湖北省重点实验室开放基金(No.2015KLA08)资助项目。
关键词 作战决策 行为树 兵棋推演 Behavior3 Editor Operational Decision Behavior Tree Wargaming Behavior3 Editor
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