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STEAM视角下研究生教育游戏开发课程的设计与构建 被引量:1

Design and Construct Educational Game Development Course for Graduate Students from the Perspective of STEAM
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摘要 STEAM教育将相关课程进行有机交叉融合,为学生核心素养和创新能力的培养提供了可能性,但由于STEAM涉及多个学科和领域,要发挥其优势需考虑学生的基础知识和能力,而研究生课程恰好符合这一标准,因此成为研究STEAM教育的重要实验体。文章基于STEAM理论,对研究生教育游戏开发课程进行教学设计和构建,并按照课程设计方案,进行了一轮课程实施。研究结果表明,以STEAM理论为基础,进行研究生教育游戏开发课程的设计和实施可行性较高,且对研究生创新能力的培养有一定的促进作用,可为STEAM与研究生课程体系整合提供参考。 STEAM education organically integrates with the relevant courses,providing possibilities for the cultivation of students’core literacy and innovation ability.However,as STEAM covers many disciplines and fields,giving full play to its advantages requires students’basic knowledge and abilities.The graduate program fits this criterion and therefore becomes an important experimental subject for studying STEAM education.Based on STEAM theory,this paper carries on the teaching design and construction of“Educational Game Development”course for graduate students,and carries out a round of curriculum implementation according to the curriculum design scheme.The results show that it is feasible to design and implement the course“Educational Game Development”for graduate students based on STEAM theory.It can promote the cultivation of graduate students’innovation ability to a certain extent,and also can provide reference for the integration of STEAM and graduate curriculum system.
作者 史晓倩 何玲 Xiaoqian SHI;Ling HE(The Faculty of Education,Jiangxi Science and Technology Normal University,Nanchang Jiangxi 330038;Nanchang Key Laboratory of VR Perceptual Interaction,Nanchang Jiangxi 330000)
出处 《中国教育信息化》 2022年第4期116-122,共7页 Chinese Journal of ICT in Education
基金 2019年度江西科技师范大学学位与研究生教育教学改革研究项目“支持研究生创新素养发展的STEAM课程游戏化设计及实践研究”(编号:KSDYJG-2019-03)。
关键词 STEAM 研究生 课程设计 STEAM Graduate students Curriculum design
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