摘要
文章先用HTML5相关的教学内容设计了摇骰子和比纸牌大小游戏,然后在这两个小游戏的基础上用两种方法实现了21点游戏。这些教学案例涉及到HTML5、JavaScript、CSS和Canvas相关知识点的综合应用及游戏开发的基本步骤,有助于提高学生对课程的兴趣、加深对相关知识点的掌握、提高学生的动手能力及游戏开发能力。
This paper first uses HTML5 related teaching content to design the game of dice and card size,and then on the basis of these two small games,uses two methods to realize the 21 point game.These teaching cases involve the comprehensive application of HTML5,JavaScript,CSS and canvas and the basic steps of game development,which helps to improve students’ interest in the course,deepen their mastery of relevant knowledge points,and improve students’ practical ability and game development ability.
作者
阿依佳肯·阿曼太
古丽孜热·艾尼
杨礼
Ayjarken Amantai;Gulzira Aini;Yang Li(College of Computer Science and Technology,Kashi University,Kashi 844008,China;College of Electronics and Information Engineering,Yili Normal University,Yining 835000,China)
出处
《电脑与信息技术》
2022年第3期103-105,111,共4页
Computer and Information Technology
关键词
HTML5
教学案例
综合应用
游戏开发
HTML5
teaching case
comprehensive application
game development