摘要
真实感图形学就是利用光照、阴影及物体之间的交互模拟出一个真实的虚拟世界。渲染(Rendering)是图形学的研究重点,它是根据着色器、纹理等提供的数据信息通过信息处理的方式所生成的矢量图像,依据渲染方式的不同可分为实时渲染和离线渲染,文章将实时渲染中实时性和离线渲染中光线追踪算法结合起来,并使用Metal图形API实现了一个全局光照模型,最终达到了高精度且实时的渲染效果。
Photorealistic graphics simulates a real virtual world by using the interaction between light, shadow and objects. Rendering is the research focus of graphics. It is a vector image generated by information processing according to the data information provided by shaders and textures. According to different rendering methods, it can be divided into real-time rendering and off-line rendering. This paper combines the real-time performance in real-time rendering with the ray tracing algorithm in off-line rendering, and realizes a global lighting model using metal graphics API, Finally, high-precision and real-time rendering effect is achieved.
作者
彭浩宇
廖文诗
陈超
Peng Haoyu;Liao Wenshi;Chen Chao(School of Intelligent Technology and Engineering,Chongqing University of Science and Technology,Chongqing 401331,China)
出处
《无线互联科技》
2022年第8期130-131,共2页
Wireless Internet Technology
基金
重庆市教委科学技术研究项目,项目名称:相对算子熵及算子凸函数的研究,项目编号:KJQN201901546
项目名称:方向广义微分理论及其在互补约束优化问题中应用,项目编号:KJQN201901518
重庆科技学院硕士研究生创新计划项目,项目名称:实时渲染结合光线追踪算法下真实感虚拟仿真场景的研究,项目编号:YKJCX2020829。