摘要
Unity 3D技术的出现也进一步提升了虚拟操作系统的处理能力,因此,对基于Unity 3D的虚拟操作系统进行设计与研究。通过虚拟数据操作采集板块设计与虚拟操作串口设计完成硬件的设计;通过对VRTOS虚拟调度指令设计,并在Unity 3D技术下层级目标虚拟处理队列的构建完成软件设计。系统测试表明:在不同的虚拟调度范围测试环境下,与未应用Unity 3D技术的系统相比,应用的系统所得出的延时率相对较低,表明系统的运行效果更佳,虚拟操作的程序更加灵活性,便于应对所发生的各种运行情况,具有潜在的应用意义。
The emergence of unity 3D technology also further improves the processing capacity of virtual operating system.Therefore,the virtual operating system based on unity 3D is designed and studied.Through the design of virtual data acquisition module and virtual operation serial port,the hardware design is completed;Through the design of vrtos virtual scheduling instruction and the construction of target virtual processing queue at the lower level of unity 3D technology,the software design is completed.The system test shows that under different virtual scheduling range test environments,compared with the system without unity 3D technology,the delay rate of the applied system is relatively low,indicating that the operation effect of the system is better,the program of virtual operation is more flexible,easy to deal with various operation conditions,and has potential application significance.
作者
谢宏飞
Xie Hongfei(Zhanjiang University of Science and Technology,Zhanjiang Guangdong,524000)
出处
《电子测试》
2022年第10期33-35,共3页
Electronic Test
关键词
Unity
3D技术
虚拟操作结构
交互体系
远程操控
软件工程
unity 3D technology
Virtual operation structure
Interactive system
Remote control
software engineering