期刊文献+

舞蹈动作视频游戏对老年人工作记忆的影响 被引量:2

Effect of Dance Active Video Games Training on Working Memory of the Older Adults
下载PDF
导出
摘要 目的:观察舞蹈动作视频游戏对健康老年人工作记忆的影响,并探讨潜在的神经心理机制。方法:30名健康老年人随机分为试验组和对照组,每组均为15人。试验组进行舞蹈动作视频游戏训练,每周3次,每次40 min,持续12周;对照组每周进行2次健康知识学习,每次40 min。试验前后进行工作记忆任务的行为和脑电测试。结果:(1)试验组舞蹈动作视频游戏技能得到提高(t=-6.528,P=0.001),且工作记忆任务的反应时间显著低于对照组(P<0.05);(2)试验组工作记忆任务的大脑活动模式表现为低频alpha的去同步化和高频alpha的同步化,具体表现在0~300 ms左侧顶叶低频alpha的去同步化和右侧顶叶及枕叶高频alpha的去同步化,300~600 ms左侧额叶及枕叶低频alpha的同步化和右侧顶叶及枕叶高频alpha的去同步化,600~900 ms左侧顶叶及枕叶低频alpha的去同步化和左侧半球高频alpha的去同步化。结论:舞蹈动作视频游戏训练可能是改善老年人工作记忆能力一个有效的干预工具。 Objective:To investigate the effects of dance action video games on working memory and cerebral plasticity in healthy elderly people.Methods:30 healthy elderly people participated in the study,15 in the action video group and 15 in the control group.Participants in the experimental group were trained with dance action video games for 40 minutes three times a week for 12 weeks.Participants the control group studied health knowledge for 40 minutes twice a week.Results:Participants'performance of dancing video games were improved(t=-6.528,P=0.001),and the response time of the experimental group was significantly better than that of the control group.After the game intervention,the brain activity patterns of the participants in the task of working memory mainly occurred in the low-frequency alpha and high-frequency alpha frequencies,which showed the desynchronization of the low-frequency alpha frequen⁃cies and the synchronization of the high-frequency alpha frequencies.The brain regions involved were frontal lobe,parietal lobe and occipital lobe.The he⁃modynamic patterns of the brain activity after the training were the Turn into a balanced activity in the frontal lobe region.Conclusions:The results of this study suggest that the action video game training may be an effective intervention tool to improve the working memory of the elderly.
作者 王丽岩 董传升 王丽娟 蔡明 赵李 王洪彪 WANG Liyan;DONG Chuansheng;WANG Lijuan;CAI Ming;ZHAO Li;WANG Hongbiao(College of Rehabilitation Sciences,Shanghai University of Medicine&Health Sciences,Shanghai 201318,China;Shenyang Sport Univer sity,Shenyang 110102,China;School of PE,Shenyang Normal University,Shenyang 110034,China;Yancheng Experi mental Primary School,Yanchen 224000,China;Dept.of PE,Shanghai University of Medical&Health Sciences,Shanghai 201318,China)
出处 《天津体育学院学报》 CAS CSSCI 北大核心 2022年第3期359-365,共7页 Journal of Tianjin University of Sport
基金 辽宁省博士基金(项目编号:201501056) 上海健康医学院攀登人才计划(项目号:B3-0200-20-311007-5)。
关键词 动作视频游戏 工作记忆 事件相关同步化 事件相关去同步化 active video game working memory ERS ERD
  • 相关文献

参考文献2

二级参考文献13

  • 1Rosenthal R.Interpersonal expectancy effects:A 30-year perspective [J].Current Directions in Psychological Science,1994b,(5):127—134.
  • 2Vockell E L.Educational Research[M].Macmillan Pub1ishing Co.Inc.1983.210—213.
  • 3Jaeger Richard M.Statistics[M].Second Edition,Sage Publications,Inc.1993.71.
  • 4Snodgrass J G,Levy—Berger G,Haydon M.Human Experimental Psychology[M].Oxford University Press,1985.395.
  • 5Shaughnessy J J,Zechmeister E B.Research Methods in Psychology[M].The McGraw—Hill Companies,Inc.1997.228—229.
  • 6Cohen J A.Power Primer[M].Psychobgy Bulletin,1992.112,155—159.
  • 7Leong F T L,Austin J T.The Psychology Research Handbook[M].Sage Pubhcations,Inc.1996.210—219.
  • 8Chow S L.Significance test or effect size[M].Psychology Bulletin,1988.103,105—110.
  • 9Heiman Gary W.Basic Statistics for the Behavioral Sciences[M].Third Edition,Houghton Mifflin Company,2000.331-332.
  • 10Cohen J.Statistical power and analysis for the behavioral sciences[M].Second dition,Hillsdalee,NJ:Erlbaum,1988.

共引文献143

同被引文献67

引证文献2

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部