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科学桌面游戏设计框架的构建

A New Design Framework for Science Board Games
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摘要 桌面游戏是一种有效的科学学习工具。但是,设计一款兼具游戏性与教育性的科学桌游并非易事,也难以找到对应的框架来促进两者的内在整合。本研究通过文献法梳理与科学桌游有关的游戏设计框架,并据此搭建了一个新的框架OTMDA。该框架在经典游戏设计框架MDA的基础上,增加了“主题”和“目标”两大要素,并以发展科学大概念作为科学桌游的主要教育目标。最后,应用OTMDA框架建构了一款科学桌游的原型,以初步验证框架的可操作性。 Board games are an effective tool for science learning.However,designing an entertaining and educational science board game is not easy.And it is difficult to find a corresponding framework to integrate game and education.This research uses the literature method to sort out the game design frameworks related to science board games,and proposes a new framework named OTMDA framework.Based on the classic game design framework MDA,OTMDA framework adds two elements of"theme"and"goal",and takes the development of big ideas as the main educational goal of science board games.Finally,a prototype of a science board game is designed using the OTMDA framework to preliminarily verify the operability of the framework.
作者 章佳敏 吴鑫 潘宇宸 ZHANG Jia-min;WU Xin;PAN Yu-chen(不详;Shanghai Science and Techonology Museum)
机构地区 上海科技馆
出处 《科学教育与博物馆》 2022年第2期67-77,共11页 Science Education and Museums
关键词 科学桌游 游戏设计框架 MDA框架 科学大概念 science board game game design framework MDA framework big ideas
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