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Graphics processing unit-based dynamic volume rendering for typhoons on a virtual globe 被引量:1

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摘要 Typhoons are usually accompanied by strong winds,heavy rain,storm surges and other disastrous events,and they are the most severe weather phenomena in the western part of the North Pacific Ocean.Visualisation is a key technology for analysing and presenting climate simulations and observations together with related social and ecological data.Virtual globes are a logical platform for visualising such geospatial data via the Internet.To implement interactive visualisation of typhoon data within virtual globes,this study provides a 3D texture-mapping algorithm to render volume textures on a globe.In addition,a systematic framework is proposed in which a hierarchical octree-based multiresolution data structure is implemented to organise the large volume dataset,and a graphics processing unit-based dynamic interpolation approach is proposed to obtain a smooth effect.Finally,the structure is combined with a level of detail strategy to enable the rendering of dynamic volumetric data at an acceptable interactive frame rate.To demonstrate the capabilities of this framework,data for a simulated typhoon event were rendered in World Wind,an open-source virtual globe.The experimental results demonstrate that the application of the proposed strategies can result in an interactive visualisation performance that renders typhoon data on virtual globes.
出处 《International Journal of Digital Earth》 SCIE EI CSCD 2015年第6期431-450,共20页 国际数字地球学报(英文)
基金 This research was supported by the Key Knowledge Innovative Project of the Chinese Academy of Sciences[KZCX2-EW-318] the Jiashan Science and Technology Projects[2011A44,2011B04] the State Science and Technology Support Plan[2012BAH33B04].
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