摘要
电子游戏作为未成年人喜爱的娱乐方式之一,在当下发展过程中由于过度聚焦市场化和娱乐化,在游戏视觉、文本、机制等设计中存在与社会道德相悖的伦理失范内容;未成年人在游戏过程中更容易受其影响沉迷游戏。目前,在游戏防沉迷管理模式推进过程中,强调对未成年人游戏时长和游戏消费进行限制,但并未在游戏内容中对未成年人做出隔离区分,不能很好地达到游戏管控与价值观引导的目的。基于此,该文主要针对游戏内容与运营的伦理问题,提出确保身份验证有效与安全施行、构建独立的未成年人游戏模式系统、调整输出内容做好文化渗透、加强“政企校家”多方配合管理的策略方法,建设未成年人防沉迷模式,建立健康有益的青少年游戏生态环境,对游戏产业健康发展做出更好的引导作用。
As one of the entertainment methods favored by minors, in the current development process, due to excessive focus on marketization and entertainment, there are ethical anomies in the design of game vision, text and mechanism, which is contrary to social morality. Minors are more likely to be affected and addicted to games. At present, in the process of promoting the anti addiction management mode of the game, it is emphasized to limit the game duration and game consumption of minors, but it does not separate minors in the game content, which can not well achieve the purpose of game control and value guidance. Based on this, this article mainly aims at the ethical issues of game content and operation, and puts forward strategies and methods to ensure the effective and safe implementation of identity verification, build an independent minors’ game mode system, adjust the output content,do a good job in cultural infiltration, strengthen the multi-party cooperation and management of "government, enterprises and schools", build an anti addiction mode for minors, and establish a healthy and beneficial youth game ecological environment, make better guidance for the healthy development of the game industry.
作者
孙淑萍
杨豫宁
SUN Shuping;YANG Yuning(Art Institute of Xiangtan University,Xiangtan,Hunan Province,411105 China)
出处
《科技资讯》
2022年第12期212-215,共4页
Science & Technology Information
基金
2021年国家教育部规划基金项目“中国游戏伦理建构研究”(项目编号:ND211832)阶段成果。