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游戏化:公共图书馆中华传统经典阅读推广的模式再造——以广东省立中山图书馆“梦回大唐”为例 被引量:9

Gamification:A New Model for the Reading Promotion of Chinese Traditional Classics in Public Libraries——Taking the“Dream Back to Tang Dynasty”Activity by Sun Yat-sen Library of Guangdong Province as an Example
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摘要 中华传统经典游戏化阅读推广具有活动趣味性、任务分级性、过程互动性、知识多面性、个体主动性等特点。文章以广东省立中山图书馆“梦回大唐”活动为例,运用游戏化MDA框架,从通关、激励、叙事、成长、体验和互动六个方面探讨中华传统经典游戏化阅读推广的思路策略,提出公共图书馆开展中华传统经典游戏化阅读推广的建议,包括根据活动对象设置游戏难度、面向基层图书馆共享活动资源、与地方历史文献推广相结合等内容。表6。参考文献40。 The gamified-based reading promotion of Chinese traditional classics features interesting events,graded tasks,interactive processes,diversified knowledge and individual initiative,etc.This paper takes the“Dream Back to Tang Dynasty”activity by Sun Yat-sen Library of Guangdong Province as an example,applies gamification MDA framework to discuss the strategies to the gamified-based reading promotion of Chinese traditional classics,covering six tactics:missions,incentives,narrative,growth,experience and interaction.Moreover,this paper puts forward some suggestions for public libraries to carry out the gamified-based reading promotion of Chinese traditional classics,including setting game difficulty according to activity objects,sharing activity resources for grassroots public libraries,and combining with promotion of local historical documents.6 tabs.40 refs.
作者 谭翔尹 Tan Xiangyin
出处 《国家图书馆学刊》 CSSCI 北大核心 2022年第3期62-73,共12页 Journal of The National Library of China
关键词 游戏化 中华传统经典 阅读推广 公共图书馆 Gamification Chinese Traditional Classics Reading Promotion Public Library
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