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基于Unity 3D的旅游景点漫游设计

Roaming Design of Tourist Attractions Based on Unity 3D
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摘要 “十四五”时期我国将全面进入大众旅游时代,但是受新冠肺炎疫情的影响,实地旅游正经历着前所未有的萧条。利用虚拟现实技术打破时空限制,开启旅游新体验是旅游业升级转型的新趋势。文章介绍如何运用3ds Max软件创建旅游景点的三维模型,还原旅游景点实景。借助Unity 3D软件将3ds Max软件导出的fbx格式场景导入系统,通过C#语言实现动态交互,采用光照、渲染、材质、刚体引擎、场景漫游等技术整合出一个完整的场景,使用户足不出户即可获得身临其境的实地旅游感受。 During the “14th Five Year Plan” period,China will fully enter the era of mass tourism,but due to the impact of the COVID-19,on-site tourism is experiencing an unprecedented depression.Using virtual reality technology to break the time and space constraints and open new tourism experience is a new trend of Tourism industry’s upgrading and transformation.This paper introduces how to use 3ds Max software to create a three-dimensional model of tourist attractions and restore the real scene of tourist attractions.With the help of Unity 3D software,the fbx format scene exported by 3ds Max software is imported into the system,and the dynamic interaction is realized through c# language.A complete scene is integrated by using lighting,rendering,materials,rigid body engine,scene roaming and other technologies,so that users can get the experience of on-the-spot tourism without leaving home.
作者 李深森 LI Shensen(School of Design and Art,Shandong Huayu University of Technology,Dezhou 253034,China)
出处 《现代信息科技》 2022年第11期110-112,116,共4页 Modern Information Technology
关键词 Unity 3D 3ds Max 场景漫游 Unity 3D 3ds Max scene roaming
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