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Stroke Based Painterly Rendering with Mass Data through Auto Warping Generation

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摘要 Painting is done according to the artist’s style.The most representative of the style is the texture and shape of the brush stroke.Computer simulations allow the artist’s painting to be produced by taking this stroke and pasting it onto the image.This is called stroke-based rendering.The quality of the result depends on the number or quality of this stroke,since the stroke is taken to create the image.It is not easy to render using a large amount of information,as there is a limit to having a stroke scanned.In this work,we intend to produce rendering results using mass data that produces large amounts of strokes by expanding existing strokes through warping.Through this,we have produced results that have higher quality than conventional studies.Finally,we also compare the correlation between the amount of data and the results.
出处 《Computer Modeling in Engineering & Sciences》 SCIE EI 2022年第3期1441-1457,共17页 工程与科学中的计算机建模(英文)
基金 This research was supported by the Chung-Ang University Research Scholarship Grants in 2017.
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