摘要
作战实体建模是当前作战仿真领域的研究热点,提出了一种基于可变规则的松耦合实体建模方法,从实体、任务、行动、交互、事件和规则角度,给出了基于可变规则的作战实体模型架构及模型内外部的交互机制。在此基础上设计了作战实体模型运行框架,规范了实体模型统一调度机制,解决了实体建模作战行动规则耦合过紧和模型可信度不高问题,大大提高了作战实体模型的重用性、扩展性和逼真性。
Operational Entity Modeling is a hot research topic in the field of combat simulation.A loose coupling entity modeling method based on variable rules is proposed.The architecture of operational entity model based on variable rules and the internal and external interaction mechanism of the model are presented in terms of entity,mission,action,interaction,event and rule.On this basis,the running framework of operational entity model is designed,and the entity model uniform scheduling mechanism is standardized,which solves the problems of over-tight coupling of operational rules in the operational entity model and low reliability of the model,and greatly improves the reusability,extensibility and reality of the operational entity model.
作者
杨正
向智敏
马世文
Yang Zheng;Xiang Zhimin;Ma Shiwen(Electronic Encounter Institution,National University of Defense Technology,Hefei 230037,China)
出处
《系统仿真学报》
CAS
CSCD
北大核心
2022年第7期1506-1511,共6页
Journal of System Simulation
关键词
作战仿真
实体建模
可变规则
松耦合
可信度
combat simulation
entity modeling
variable rule
loose coupling
reliability