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交互语境下游戏与电影的角色行为动画设计探微 被引量:3

Research on Character Behavior Animation Design of Games and Movies in Interactive Context
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摘要 在互联网科学技术与新媒体的协同下,人机交互不断促进各种艺术形式的交融,并加速其制作和呈现方式的全面革新。同处于智能时代浪潮之巅的游戏和电影亟需褪去浮华躁动的外壳,转向注重内涵表达和社会责任承担,取代兜售快销式的“官能快感”用户体验。通过对比分析交互语境下的游戏与电影在动画资源设计上的共性,以及在产出模型、行为效果实现上的差异,找到可供彼此优化利用的特性;提出在角色行为动画设计的微观技艺层面的可量化方法,充分发挥二者的共性优势、规避差异劣势,逐步由感知层细节重塑、内涵层深度推敲、价值层广泛重视三重逻辑递进,由浅入深地阐释从表层体验到内涵价值的角色动画设计实现路径。 With the cooperation of Internet science and technology and new media,human-computer interaction continues to promote the integration of various art forms and it also accelerates the comprehensive innovation of their production and presentation methods.At the top of the wave of the intelligent era,games and movies should urgently shed the flashy and restless shell,settle down and focus on connotation expression and social responsibility,rather than merely satisfying the user experience of sensory pleasure by means of fast-selling.This paper compares and analyzes the commonalities of game and film in the design of animation resources in the interactive context,as well as the differences in the realization of output model and behavior effect,so as to identify the characteristics that can be optimized and utilized by each other.This paper also proposes quantifiable methods at the micro-technical level of character behavior animation design,gives full play to their common advantages and effectively avoids their differences and disadvantages.It gradually reshapes the details of the perception layer,deeply considers the connotation layer and pays wide attention to the triple logic of the value layer.Progressively,from the shallower to the deeper,it explains the realization path of character animation design from surface experience to connotation value.
作者 熊安亚 李明 XIONG Anya;LI Ming(School of Media and Arts,Chongqing University of Posts and Telecommunications,Chongqing 400065,China)
出处 《重庆邮电大学学报(社会科学版)》 2022年第4期144-150,共7页 Journal of Chongqing University of Posts and Telecommunications(Social Science Edition)
基金 重庆邮电大学社会科学项目:基于VR技术发展的三维角色动态规律研究(E010K2018034)。
关键词 人机交互 角色行为动画 虚拟角色资源 技艺交融 interaction character behavior animation virtual character resource blend of tech and art
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