期刊文献+

基于CDIO+MOOC+学科竞赛的教学模式研究——以《动漫游戏设计与制作》课程为例

On Teaching Model Based on CDIO + MOOC + Discipline Competition:A Case Study of the Course Animation Game Design and Production
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摘要 通过对《动漫游戏设计与制作》课程教学模式进行改革以CDIO理念为导向,并将游戏引擎知识进行微项目化教学。同时,通过使用MOOC等辅助教学手段进行教学。使用量化的考核方式来辅助教学改革,通过选拔学生参加学科竞赛和作品展示的形式来提高学生的学习积极性。这种教学模式可以形成一个良性循环的教学局面。通过教学改革获得了一定的教学成果,同时,可以将这种教学模式推广到其他课程教学中。 By reforming the teaching model of Animation Game Design and Production and guided by the concept of CDIO, this paper proposes Micro project teaching of game engine knowledge. At the same time, teaching is carried out by using MOOC and other auxiliary teaching approaches. Quantitative assessment is also used to assist teaching reform. Besides, by selecting students to participate in discipline contests and present their works, their learning enthusiasm can be improved. Therefore, this teaching mode can form a virtuous circle of teaching and learning. At present, some teaching achievements have been obtained through teaching reform, so this teaching model can be applied to other courses.
作者 袁晓勇 王必晴 YUAN Xiao-yong;WANG Bi-qing(Tongling University,Tongling Anhui 244061,China)
出处 《铜陵学院学报》 2022年第3期119-121,125,共4页 Journal of Tongling University
基金 安徽省铜陵学院校级重点教研项目“基于CDIO+MOOC+学科竞赛的《动漫游戏设计与制作》课程教学方法改革研究”(2021xj002)。
关键词 CDIO MOOC 学科竞赛 教学模式改革 CDIO MOOC discipline contest reform of teaching model
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