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基于剧本杀产业发展的艺术设计跨界探究

On the Art Design from the Perspective of the Scenario-based Killing Games Industry
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摘要 在数字信息化时代,视觉媒介生态体现出即时性、互动性、娱乐性的特征。各类艺术行业呈现出跨界、交融、交叉的状态。21世纪蓬勃发展的剧本杀文娱活动,由于它的体验、社交、益智的功能,得到青年人的普遍青睐和社会的高度关注。本文从剧本杀游戏的发展和特点、功能分析出发,探究其形成文化产业之势的原因;再从海报、环境、服饰等艺术设计在剧本杀产业的作为出发,论证剧本杀游戏为艺术设计提供了一片大有作为的新天地,以期为艺术设计与剧本杀产业的跨界交融做示范性探索。 In the digital information age, visual media ecology bears the features of immediacy, interactivity and entertainment, and art industries present a state of being integrated and intersected with each other. Because of the function of experience, social interaction and educational quality, the scenario-based killing entertainment activities in the 21st century are widely favored by young people and highly concerned by the society. Based on an analysis of the development, characteristics and functions of the killing games, this paper explores the reasons for the formation of such an cultural industry. Then starting from impact brought by the design of the poster,environment, clothing etc. upon the killing games, the author argues that the scenario-based killing games actually provides a large space for artistic designing performance, which makes an demonstrative exploration into the integration of art design and scenario-based killing games industries.
作者 方一舟 赵家铭 FANG Yi-zhou;ZHAO Jia-ming(Jingdezhen University,Jingdezhen 333400,Jiangxi,China)
机构地区 景德镇学院
出处 《景德镇学院学报》 2022年第4期107-110,共4页 Journal of JingDeZhen University
关键词 艺术设计 剧本杀 功能 跨界 作为 art design scenario-based killing function crossover act
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