期刊文献+

Example-based large-scale marine scene authoring using Wang Cubes

原文传递
导出
摘要 Virtual marine scene authoring plays an important role in generating large-scale 3D scenes and it has a wide range of applications in computer animation and simulation.Existing marine scene authoring methods either produce periodic patterns or generate unnatural group distributions when tiling marine entities such as schools of fish and groups of reefs.To this end,we propose a new large-scale marine scene authoring method based on real examples in order to create more natural and realistic results.Our method first extracts the distribution of multiple marine entities from real images to create Octahedral Blocks,and then we use a modified Wang Cubes algorithm to quickly tile the 3D marine scene.As a result,our method is able to generate aperiodic tiling results with diverse distributions of density and orientation of entities.We validate the effectiveness of our method through intensive comparative experiments.User study results show that our method can generate satisfactory results which are in accord with human preferences.
出处 《Visual Informatics》 EI 2022年第3期23-34,共12页 可视信息学(英文)
基金 Xinjie Wang was supported by the Shandong Provincial Natu-ral Science Foundation of China(Grant No.ZR2021QF124) China Postdoctoral Science Foundation(Grant No.2021M703031) Qingdao Postdoctoral Applied Research Foundation,China,and the Open Project Program of the State Key Lab of CAD&CG(Grant No.A2219) Zhejiang University.Xiaogang Jin was supported by the National Natural Science Foundation of China(Grant No.62036010) Yucheng Wang was supported by the National Key Research and Development Program of China(Grant No.2020YFB0204804).
  • 相关文献

参考文献2

二级参考文献11

共引文献4

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部