摘要
传统中职体育与健康教材内容雷同,呈现力不足,固化不能及时更新。随着增强现实技术的出现,立体化体育与健康教材实现内容的多介质性呈现、动作技术要点全方位呈现、教学环境超时空开放、知识获得多感官参与、终端系统多样性等特点,它集多种教学资源于一体,使阅读有趣,提高了教与学的效率。随着5G时代的到来,新教材整合了更多数字教学资源与其他教学模块,可以更好地满足学生对体育与健康课的需求。
The content of traditional physical education and health teaching materials in secondary vocational schools are nearly the same,the presentation is insufficient,and the solidification can not be updated in time.With the emergence of augmented reality technology,three-dimensional physical education and health teaching materials achieve multi-media presentation,action technology points show all-round,teaching environment open over time and space,multi-sensory knowledge acquisition,diversity of the terminal system,etc.,it integrates a variety of teaching resources,makes reading interesting and improves the efficiency of teaching and learning.With the arrival of the 5G era,the new textbooks integrate more digital teaching resources and other teaching modules,which can better meet the students'requirements for physical education and health classes.
作者
黄海滨
HUANG Haibin(Jiangyin Secondary Vocational School of Jiangsu Province,Jiangyin,Jiangsu Province,214400 China)
出处
《当代体育科技》
2022年第28期86-89,共4页
Contemporary Sports Technology
基金
2020年江苏省教育科学“十三五”规划重点资助项目(T-a/2020/05),项目负责人:黄海滨。
关键词
职业教育
体育与健康
教材
内容呈现
Vocational education
Physical education and health
Teaching material
Content presentation