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身体姿态和面部捕捉及虚拟角色动作迁移研究 被引量:1

Motion and Facial Capture and Virtual Character Motion Migration
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摘要 针对虚拟人角色动作捕捉设备成本过高、识别准确率较低和操作过于繁琐的问题,提出了一种基于单目摄像头的运动捕捉系统及其实现方法。方法基于OpenPose算法获取每个人的2D实时运动关节点,进而通过一个线性回归神经网络将2D关节转换为3D关节点,可以实时采集多人运动的图像并计算各关节位置姿态,从而实现人体的运动捕捉以及向虚拟角色的迁移。还研究了一种面部捕捉算法,使用径向基函数的插值方式,将面部控制点信息转换为三维网格的实时变形动画效果。实验表明,上述方法操作简单、价格低廉、识别准确率高、运行稳定,可以用于影视特效和游戏娱乐素材制作,以及各种交互系统当中。 This paper presents a motion capture system based on monocular cameras, with which users can capture images of multiple people’s movements in a simple way. The method is based on the OpenPose algorithm to obtain 2 D real-time motion joints of each person, and then convert the 2 D joints into 3 D joints through a linear regression neural network, which captures images of multiple people’s movements and calculates the pose of each joint in real-time. This paper also investigates a simple facial capture algorithm that uses radial basis function interpolation to convert facial landmark points into 3 D mesh points for real-time deformation animation. The solution is simple to implement, inexpensive and stable, and can be used in film and entertainment production, as well as in various interactive systems.
作者 景智 JING Zhi(College of Computer,Beijing Information Science&Technology University,Beijing 100192,China)
出处 《计算机仿真》 北大核心 2022年第10期184-188,共5页 Computer Simulation
基金 国家自然科学基金资助项目(21476020)。
关键词 动作捕捉 面部捕捉 虚拟角色 运动迁移 Motion capture Facial capture Virtual character Motion migration
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