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基于Unity3D的冰球战术仿真教学系统设计与实现 被引量:2

Design and Implementation of Unity3D-Based Ice Hockey Tactics Simulation Teaching System
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摘要 本文基于虚拟仿真技术,针对用户的实际需求,设计并实现了冰球战术动态仿真教学系统。首先,设计系统的架构,包括冰球科普、冰球教学和战术推演三个模块。其次,对比分析两种不同落点定位关键技术的优缺点,改进冰球仿真路径的模拟方法,提高了冰球跟随人物落点的精确性。最后,通过用户测试获取的实际数据,优化并解决了仿真模拟中人球不同步的问题。最终使用效果表明,本系统能够符合用户的实际需求。 Based on the virtual simulation technology,this paper designs and implements a dynamic simulation teaching system for ice hockey tactics to meet the actual needs of users.Firstly,the system’s architecture is designed,including three modules of ice hockey science,hockey ice teaching,and tactical rehearsal.Secondly,compare and analyze the advantages and disadvantages of two different critical technologies of drop point positioning,improve the simulation method of ice hockey simulation path,and improve the accuracy of ice hockey following the drop point of characters.Finally,the actual data obtained through user testing is optimized and solves the problem of man-ball asynchrony in the simulation.The final use effect shows that this system can meet the actual needs of users.
作者 李宗泽 程明智 田林果 吴瑞琪 王鹏 程焱 姚钧天 刘龙 LI Zongze;CHENG Mingzhi;TIAN Linguo;WU Ruiqi;WANG Peng;CHENG Yan;YAO Juntian;LIU Long(School of New Media,Beijing Institute of Graphic Communication,Beijing 102600,China;International New Media Industry Teaching Research Integration Research Institute Beijing Institute of Graphic Communication,Beijing 102600,China;School of Economics,Jilin University,Changchun 130015,China;School of Electronic and Information Engineering,Beihang University,Beijing 100083,China)
出处 《北京印刷学院学报》 2022年第11期51-57,共7页 Journal of Beijing Institute of Graphic Communication
基金 北京市自然科学基金(1212010) 北京印刷学院重点教改项目(22150117092) 北京印刷学院博士生项目启动资金(27170121001/015)。
关键词 虚拟仿真 教学模拟 体育 冰球教学 virtual simulation teaching simulation sports ice hockey teaching
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