摘要
以卢浮宫朗斯分馆为例,探讨虚拟空间的介入如何通过认知过程影响使用者对于建筑实体空间的具身体验和使用方式。基于具身认知学对感知和行为的理解--认知科学中的“4E”法(具身的、延伸的、嵌入的和生成的),认为新的虚拟环境不仅是获取信息的途径,更扩展了人们和建筑空间的互动方式。相对于被动的行为模式,这种新的混合空间能激发使用者产生更主动地与空间和信息互动的模式。
This study discusses the embodied experience of architectural space when the virtual and material spaces interact through the role of cognition with the case of the Louvre-Lens Museum. Based on the understanding of perception and action from embodied cognition, namely the “4E” approach(embodied, extended, embedded, and enacted), the paper argues that a new layer of virtual environment not only provides a way to access more information, but also expands the ways of bodily interaction between inhabitants and architecture. In addition to purely responsive behaviours, these new hybrid environments enact a more active environment-initiated behaviours, adding the dimension of bodily reciprocity to the space and information.
出处
《新建筑》
2022年第6期87-91,共5页
New Architecture
基金
江苏省高等学校自然科学研究面上项目(21KJB560014)。