摘要
目前,在高中信息技术教学中,计算思维的培养越来越重要,然而计算思维培养的教学实施效果却不尽如人意。从教育游戏的视角出发,分析了教育游戏的实施困境,提出了依托于教育游戏的计算思维培养路径,并结合翻转课堂提出了有利于计算思维培养的教育游戏教学模型:课前进行三次玩游戏迭代,逐渐培养计算思维;课中通过作品展示、反思和合作创新三个环节深化计算思维,促进计算思维向核心素养转化;课后练习巩固所学知识,提升计算思维的运用能力。该模型可确保计算思维的高效培养和教育游戏的有效实施。
At present,the cultivation of computational thinking is becoming more and more important in information technology teaching in senior high school.However,the teaching effect of the cultivation of computational thinking is not satisfactory.This paper analyzes the implementation dilemma of educational games from the perspective of educational games,puts forward the path of cultivating computational thinking based on educational games,and proposes a teaching model of educational games that is conducive to the cultivation of computational thinking by combining flipped classroom:before class,three iterations of playing games to gradually cultivate computational thinking;during class,three links of deepening computational thinking through work display,reflection and cooperative innovation to promote the transformation of computational thinking to core literacy;and after class,practice to consolidate what we have learned and improve our ability to apply computational thinking.This model ensures the efficient cultivation of computational thinking and the effective implementation of educational games.
作者
姜艳玲
徐光炜
Jiang Yanling;Xu Guangwei(Tianjin Normal University,Tianjin 300387)
出处
《天津电大学报》
2022年第4期39-45,共7页
Journal of Tianjin Radio and Television University
基金
2014年度天津市艺术科学规划项目“新媒体艺术及教育应用研究”(项目批准号:A14079)。
关键词
计算思维
教育游戏
核心素养
教学模型
computational thinking
educational game
core literacy
teaching model