期刊文献+

虚拟数字时代基于拟具身体验的严肃游戏设计研究

SERIOUS GAME DESIGN BASED ON PSEUDO-EMBODIED EXPERIENCE IN THE VIRTUAL DIGITAL AGE
原文传递
导出
摘要 现今虚拟数字时代背景下,基于具身体验的认知构成路径产生了变化,虚拟世界的数字化具身认知过程与现实世界具身认知过程产生了较大差异,拟具身体验的概念由此产生。而严肃游戏作为虚拟数字时代的重要体验设计对象,适合用于拟具身体验设计的案例研究。本文首先通过类比具身体验的体验认知构成路径,得出拟具身体验的各个构成要素以及体验模型,然后把拟具身体验模型应用到一款针对孕前教育的严肃游戏设计案例中,探究了该模型对基于虚拟现实的严肃游戏体验设计的指导作用。 Under the background of today’s virtual digital age, the cognitive composition path based on embodied experience has changed, and the digital embodied cognitive process of the virtual world is quite different from that of the real world. Hence, the concept of Pseudo-Embodied Experience was put forward. As an important experience design object in the virtual digital age, serious games are suitable for case studies of Pseudo-Embodied Experience design. This paper firstly draws the various components and experience models of Pseudo-Embodied Experience by analogy with the experience cognition path of embodied experience, and then applies the Pseudo-Embodied Experience model to a serious game design case for pre-pregnancy education, investigating the model’s guiding role in the design of serious game experience based on virtual reality.
机构地区 浙江理工大学
出处 《包装与设计》 2022年第6期118-119,共2页 Package & Design
关键词 虚拟数字时代 拟具身体验 严肃游戏 体验设计 virtual digital age pseudo-embodied experience serious games experience design
  • 相关文献

参考文献14

二级参考文献146

共引文献638

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部