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超自我·超文本·超故事:“凝视”情境下交互电影的研究与反思

Super Ego,Hypertext and Super Story:Research and Reflection on Interactive Films in the Situation of“Gazing”
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摘要 随着5G技术引发媒介的深度变革,交互电影呈现出区别于传统电影的新特征。交互电影不再是创作者单方向输出的封闭空间,而是用户可介入操控的半开放空间。用户参与交互的行为改变了电影的流动路线,建构了一个“创作者—情节—用户”的独特闭环模型。反思交互电影的发展路径,当前交互电影的挑战仍是如何让用户更优化地参与交互,并由此拓展更大的用户心理空间。本文通过“凝视—欲望”理论阐述交互电影的发展路径,深入了解凝视情境下交互电影用户参与交互的心理、影响因素,并对用户参与交互的行为进行探索。 With the profound change of media triggered by 5G technology,interactive movies show new characteristics different from traditional ones.Interactive movies are no longer a closed space where creators can output in one direction,but a semi-open space for users to intervene and manipulate.The behavior of users’participating in the interaction has changed the flow of movies and constructed a unique closedloop model of“creator-plot-user”.Reflecting on the development path of interactive movies,the current challenge of interactive movies is how to allow users to better participate in interaction,and thereby expand a larger psychological space for users.This paper will apply the“Gaze-Desire”theory to explain the development path of interactive movies,deeply understand the psychology and influencing factors of interactive movie users’participation in interaction under the gaze situation,and explore the behavior of users’participation in interaction.
作者 王昕璨 何小青 Wang Xincan;He Xiaoqing
出处 《上海文化》 CSSCI 2022年第12期102-110,共9页 Shanghai Culture
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