摘要
网游在信息技术的推动下,以现实社会为参照,为个体搭建了类现实的虚拟平台,成为大学生在网游中构建虚拟自我认同的一种真实存在和情境。大学生“沉浸”在游戏角色中,体验多重虚拟自我带来的快感,也带来多样化、碎片化、异质化的自我危机。基于弗洛伊德的人格结构理论发现:大学生网络虚拟自我的建构正是本我在虚拟世界的狂欢,自我被粉饰、超我则缺位,部分大学生在虚拟与现实间无法流畅切换,引发自我认同问题。可通过培养其自我主体性、发挥主流价值观在网络场域的引领作用、增强大学生理想信念教育等对策,引导其在精神追求中获得自我归属感,实现自我发展,自我认同。
Driven by information technology,online games build a virtual platform similar to reality for individuals with reference to the real society,and become a real existence and situation for college students to build virtual self-identity in online games.College students“immerse”in game roles,experience the pleasure brought by multiple virtual selves,and also bring diversified,fragmented and heterogeneous self-crisis.Based on Freud s personality structure theory,it is found that the construction of college students online virtual self is exactly the carnival of the self in the virtual world.The self is whitewashed and the superego is absent.Some college students can t switch between virtuality and reality smoothly,causing self-identity problems.We can guide them to gain a sense of belonging in their spiritual pursuit,achieve self-development and self-identity by cultivating their subjectivity,giving full play to the leading role of mainstream values in the network field,and strengthening the education of college students ideals and beliefs.
作者
刘金丽
LIU Jinli(School of Marxism at Beijing Wuzi University,Beijing 101149)
出处
《北京劳动保障职业学院学报》
2023年第1期47-51,共5页
Journal of Beijing Vocational College Of Labour And Social Security
基金
北京市教委社科计划一般项目“网络消费影响下的大学生自我认同危机研究”(项目编号:SM202010037003)。
关键词
网络游戏
虚拟认同
自我认同
online game
virtual identification
self-identification