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基于虚幻引擎开发的地震救援模拟系统

Earthquake Rescue Simulation System Based on Unreal Engine Development
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摘要 随着社会的不断发展,计算机软硬件性能的不断提升,对于传统的地震灾害救援模拟训练和演练有更加丰富的方法,通过对救援系统的传统训练、演练方法的分析,发现传统的救援模拟存在着场景单一,所消耗的经费高等问题。为解决以上问题,基于UE4和虚拟现实技术制作此地震灾害模拟系统,可以使所有使用人员在不同典型、逼真的场景中交互式地体现救援中可能遇到的不同问题,使模拟训练更加真实化、实战化和专业化,从而提升国民大众整体的救援能力和救援水平,解决目前地震模拟灾害救援面临的部分实战化、普遍化训练难题。 With the continuous development of society and the continuous improvement of the performance of computer software and hardware,there are more abundant methods for the traditional earthquake disaster rescue simulation training and drilling.Through the analysis of the traditional training and drilling methods of therescue system,it is found that the traditional rescue simulation has the problems of single scene and high expenditure.In order to solve the aboveproblems,an earthquake disaster simulation system is made based on UE4 and virtual reality technologies,which can make all users interactively reflect different problems that may be encountered in rescue in different typical and lifelike scenes,and make the simulation training more realistic,practical and professional,thus improving the overall rescue ability and rescue level of the public,and solving some of the problems faced by current earthquake disaster rescue simulation.
作者 陈琪璟 吴笛白 张子扬 江圣阳 李攀 孙晓叶 CHEN Qjing;WU Dibai;ZHANG Ziyang
出处 《科技创新与应用》 2023年第12期36-38,44,共4页 Technology Innovation and Application
基金 防灾科技学院2022年大学生创新创业训练计划项目基金(无编号) 防灾科技学院2020—2021年度校级“金课”建设项目(JK202028) 防灾科技学院2022年度本科校级教研教改项目(JY2022B30)。
关键词 地震救援 UE4 仿真系统 虚拟现实 3D Max earthquake rescue UE4 simulation system virtual reality 3D Max
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