摘要
近年来,网络游戏直播的发展十分迅猛,其中关于游戏内空间关系的新词新语有其特点。运用认知语言学的空间关系理论探讨新兴的语言表达和语言现象,对不断发展的语言研究具有重要的意义。该文以Talmy的空间关系和Levinson的参照框架为基本理论,从网络游戏的空间参照与定位和网络游戏的空间与视角两个角度出发,提出观点与见解。认为游戏内的空间定位可分为参照物定位、游戏内标记定位、肢体转喻定位和综合定位;游戏内的视角可分为第一人称视角、第三人称视角和上帝视角。通过网络游戏的空间关系和日常生活的对比,了解现实空间与虚拟空间中空间关系的异同,分析网络游戏新词新语的形成机制。
In recent years,the development of online game live broadcast is very rapid,among which the new words and phrases about the spatial relationship in the game also have their own characteristics.It is of great significance to explore the emerging linguistic expressions and phenomena by using the spatial relation theory of cognitive linguistics.Based on Talmy's spatial relationship and Levinson's frame of reference as the basic theory,this paper puts forward viewpoints and opinions from the spatial reference and positioning of online games and the space and perspective of online games.It is considered that spatial positioning in games can be divided into reference positioning,marker positioning,limb metonymy positioning and comprehensive positioning.In-game perspective can be divided into first person perspective,third person perspective,and God perspective.By comparing the spatial relationship between online games and daily life,the similarities and differences of spatial relationship between real space and virtual space are understood,and the formation mechanism of new words and phrases in online games is analyzed.
作者
邓嘉琦
李慧敏
DENG Jiaqi;LI Huimin(School of Arts,Anhui University,Hefei Anhui,230039,China)
出处
《文化创新比较研究》
2023年第9期60-65,共6页
Comparative Study of Cultural Innovation
关键词
网络游戏直播语言
认知语言学
空间
空间关系
参照框架
视角
Online game live broadcast language
Cognitive linguistics
Space
Spatial relationship
Frame of reference
Perspective