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基于虚拟现实的羽毛球运动踝关节损伤康复训练系统

Rehabilitation Training System of Ankle Joint Injury in Badminton Based on Virtual Reality
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摘要 由于传统康复训练系统存在患者恢复周期较长、运动能力恢复较差的问题,引入虚拟现实技术,开展对羽毛球运动踝关节损伤康复训练系统的设计研究。首先,设计康复训练系统总体框架,对系统中的步态训练装置、减重助行装置、肢体角度传感器等硬件进行设计与选型;其次,利用虚拟现实技术构建羽毛球运动训练虚拟环境模型;最后,在构建的虚拟场景中,完成踝关节损伤康复训练策略实施。实验结果表明,新的康复训练系统可以有效缩短踝关节损伤康复训练时间,让患者在更短的时间内快速恢复运动能力。 Due to the problems of long recovery cycles and poor athletic ability recovery in traditional rehabilitation training systems,virtual reality technology was introduced to carry out the design and research of a rehabilitation training system for ankle injury in badminton.Firstly,the overall framework of the rehabilitation training system is designed,including the design and selection of gait training devices,weight loss walking aids,limb angle sensors,and other hardware in the system;Secondly,using virtual reality technology to build a virtual environment model for badminton training;Finally,in the constructed virtual scene,the implementation of rehabilitation training strategies for ankle injury is completed.The experimental results show that the new rehabilitation training system can effectively shorten the rehabilitation training time for ankle injury,allowing patients to quickly recover their athletic ability in a shorter time.
作者 刘容娟 LIU Rongjuan(School of Sports and Economic Management,Hubei University of Economics,Wuhan Hubei 430205,China)
出处 《信息与电脑》 2023年第5期32-34,共3页 Information & Computer
关键词 虚拟现实 运动损伤 康复训练 踝关节 羽毛球 virtual reality sports injury rehabilitation training ankle joint badminton
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