摘要
在厘清传统手工艺沉浸式具身交互设计逻辑支持的基础上,设计“意象图式导入—意象图式产生—意象图式表达”的传统手工艺沉浸式具身交互设计过程,能够帮助学习者实现传统手工艺整体感知,贯穿传统手工艺行为实践,强化传统手工艺抽象思考,在此基础之上,从整体设计、交互感知、行为实践、深入思考四个方面研究基于虚拟现实技术的传统手工艺沉浸式具身交互设计实践。
On the basis of clarifying the logic support of traditional handicraft immersive interactive design,designing the traditional handicraft immersive interactive design process of“image schema introduction⁃image schema generation⁃image schema expression”can help learners realize the overall perception of traditional handicrafts,run through the traditional handicraft behavior practice,and strengthen the abstract thinking of traditional handicrafts.On this basis,the traditional handicraft immersive interactive design practice based on virtual reality technology is studied from four aspects:overall design,interactive perception,behavior practice and deep thinking.
作者
卢志扬
LU Zhi-yang(Zhangzhou Institute of Science and Engineering,Zhangzhou Fujian 363000,China)
出处
《吉林工程技术师范学院学报》
2023年第5期56-59,共4页
Journal of Jilin Engineering Normal University
基金
福建省职业教育课题(GA2022013)。