摘要
通信和传播是Communication一词的两种中文翻译,本研究站在通信的视角,以计算机网络开放系统互联(Open System Interconnection,OSI)七层结构模型为理论基础,归纳分析了传播学所对应的概念,对OSI结构中每一层的通信含义所对应的传播概念与研究领域做出了定义,进而提出了一种新的传播学研究范式。通过借鉴通信科学精练的叙事模型,以构筑一个结构化、逻辑化、简洁化的框架将传播学众多研究方向整合为一个系统,用自然科学的方法构建文工交叉的理论桥梁。本研究同时以游戏这样一种新媒介作为该模型的案例,用传输层的传输控制协议(Transmission Control Protocol,TCP)与用户数据报协议(User Datagram Protocol,UDP)分析了游戏在传播模型中吸引用户,并能作为文化输出有效渠道的根本原因。
“Tongxin(electronic communication)”and“Chuanbo(human communication)”are two Chinese translations of the word“Communication”.From the perspective of“Tongxin”and based on the seven-layer structure model of computer network open system interconnection(OSI)model,this research summarized and analyzed the corresponding concepts in“Chuanbo”,defined the concepts and research fields of each layer of the OSI structure,then a new communication research paradigm was given.By using the refined narrative model of electronic communication science,a structured,logical and concise framework was constructed to integrate different research directions of communication science into a single system,and build a theoretical liberal arts-engineering bridge by using the method of natural science.Taking the new media,game,as a case of the model,this research analyzed the fundamental reasons why games attract users and can be used as an effective channel for cultural output by using transmission control protocol(TCP)and user datagram protocol(UDP)protocols in the transport layer.
作者
熊硕
XIONG Shuo(School of Journalism and Information Communication,Huazhong University of Science and Technology,430074,Wuhan,China)
出处
《数字出版研究》
2023年第3期58-66,共9页
DIGITAL PUBLISHING RESEARCH
关键词
OSI模型
传播学理论
计算机网络
网络协议
游戏
通信
OSI model
Communication theor y
Computer network
Network protocol
Game
Communication