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基于可发光设备的观众席画面展示系统

Audience screen display system based on light-emitting devices
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摘要 针对大型体育赛事中普遍存在观赛内容单一,赛前和比赛间隙观众参与度和沉浸感不高等影响观赛体验的问题,提出一种使用可发光智能设备的用户交互方式,即以观众席为大屏幕,以部署在观众席上的每个可发光设备作为屏幕上的一个像素,每名观众手持一个可发光智能设备,共同组成观众席巨幅画面。从内容制作到赛场应用提出了一种新的解决方案,使每名观众都参与观众席画面的显示,观众可以跟随动画和音乐,挥动手中的可发光设备同主持人进行互动,画面的显示效果也被同步播放在赛场中央的大屏幕上。通过该方案,增强了观众之间的联动,提高了观赛体验,使赛场氛围更加热烈。基于该解决方案制作的观众席画面展示系统,成功应用于2022年北京冬奥会的冰球赛事。结果表明,该系统显著增强了观众的观赛体验,在赛场内容展示、信息发布以及入座引导等方面有着良好的应用前景。 In the realm of large-scale sporting events,a common issue is monotonous viewing content,the lack of engagement and immersion experienced by audience during pre-game and inter-game intervals.In response to this challenge,a user interaction method using light-emitting smart devices was proposed.This approach involved transforming the audience into a large screen,with each light-emitting device deployed in the audience serving as a pixel on the screen.By equipping every each audience member with a light-emitting smart device,the stadium became a large screen,where the audience could follow the animation and music,wave the light-emitting device in their hands,and interact with the host.The display effect was also synchronized on the big screen in the center of the arena.This solution enhanced the link between the audience members,elevating the viewing experience and imbuing the atmosphere of the game with a sense of enthusiasm.Based on this solution,the spectator screen display system based on light-emitting devices was successfully applied to the ice hockey events of the 2022 Beijing Winter Olympics.The results showed that the system could significantly enhance the spectator experience and exhibited promising potential for application in various areas,including the content display within the arena,information dissemination,and seating guidance.
作者 高越 韩红雷 GAO Yue;HAN Hong-lei(School of Animation and Digital Arts,Communication University of China,Beijing 100024,China)
出处 《图学学报》 CSCD 北大核心 2023年第4期784-793,共10页 Journal of Graphics
基金 国家重点研发计划“科技冬奥”重点专项(2021YFF0307600)。
关键词 虚拟仿真 观赛体验 预演系统 人机交互 virtual simulation game viewing experience preview systems human-computer interaction
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