摘要
地震剖面数据三维可视化可以比传统地震剖面显示更好地展现地震数据信息,但在网格镶嵌方面存在镶嵌错误的问题。为解决错误镶嵌问题,本文提出了新的低倾斜相关自适应镶嵌方法,首先在像素着色器中计算出下一道上与当前样点最相关的样点;然后将其在时间方向上的相对偏移映射为倾斜方式并渲染到纹理,填充顶点索引时,充分考虑同一道上相邻样点的倾斜方式以实现顶点的自适应镶嵌;最后,通过实验验证了所提方法的有效性。
Compared with the traditional method,3D visualization of seismic data can reveal seismic information better,but it has the deficiencies of incorrect tessellation during tessellating.To solve the incorrect tessellation problem,a new low dip correlate adaption tessellation method is proposed.First,find out the seismic sample point in the next trace which has the largest relevancy to the current one in pixel shader;then,map its relative offset in time direction as the dip style of the current point and render it to texture,and when filling vertices indices,consider the dip style of the points adjoin to the current one roundly to realize the low dip correlate adaption tessellation of the vertices.Experimental result proves the effectiveness of the proposed method.
作者
陈雷
石家琦
石太昆
张婷
CHEN Lei;SHI Jiaqi;SHI Taikun;ZHANG Ting(Computer School,Beijing Information Science and Technology University,Beijing 100101;Geological Survey and Digital Earth(Beijing)Technology Co.,Ltd,Beijing 100096;Faculty of Information Technology,Beijing University of Technology,Beijing 100124)
出处
《高技术通讯》
CAS
2023年第7期722-728,共7页
Chinese High Technology Letters
基金
国家自然科学基金青年基金(41804135)
中国科学院油气资源研究重点实验室开放课题(KLOR2018-9)
北京信息科技大学校科研基金(2025025)资助项目。