摘要
针对目前普遍存在的旅游景区增强现实设备可近性弱、游客接受度低、技术优势不凸显等问题,寻找科学的路径进行解决,以增加游客接触和使用它们的机会。以F.W.Lancaster的可近性理论为基础,结合实地调研、专家访谈法进行归纳和演绎。提出景区增强现实设备的可近性设计策略,即物理可近、智力可近和心理可近,并以无锡鼋头渚景区增强现实设备为例进行设计实践探索。为景区增强现实设备的设计者、开发者提供理论依据和方法参考。
This paper aims to find a scientific path to solve the current widespread problems of augmented reality equipment in tourist attractions such as weak accessibility,low tourist acceptance,and unrecognizable technical advantages,etc.In order to increase the opportunities for tourists to access and use AR devices.Based on F.W.Lancaster's accessibility theory,combined with field research and expert interview method for induction and deduction.The accessibility design strategy of augmented reality devices in scenic spots is proposed,namely physical accessibility,intellectual accessibility and psychological accessibility.And the design practice exploration was completed with the augmented reality device of Wuxi Soft-shelled Turtle Islands scenic spot as an example.This study provides theoretical basis and methodological reference for designers and developers of scenic augmented reality devices.
作者
张琼文
陈嬿
王嘉琪
ZHANG QIONGWEN;CHEN YAN;WANG JIAQI
出处
《设计》
2023年第17期25-29,共5页
Design
基金
江苏省社会科学基金项目(17YSB020)
CSC基金(202006795034)
2020年度江苏省研究生实践创新计划(SJCX20_07962020)。
关键词
增强现实
可近性
旅游景区
用户体验
信息支持
Augmented reality
Accessibility
Tourist attraction
User experience Information support