摘要
“Ludopolitics”作为一个复合词,译为“游戏政治学”。游戏具有政治性,意味着游戏受到规则的约束。但玩家会选择是否遵循游戏的规则,甚至是否利用游戏的规则实现对其的反控制。而电子游戏作为一种受到规则控制的数字系统,能带给玩家更强烈的掌控欲,尤其是时间上的,比如放慢、加速、暂停、重玩等。游戏政治学的核心就在于游戏与人的控制和反控制,以及由此产生的政治与伦理问题。
Games possess politics,implying that they are bound by rules.However,players have the choice to follow these rules or even use them to exert counter-control.As digital systems controlled by rules,video games instill a stronger desire for control in players,particularly concerning time,such as slowing down,speeding up,pausing,and replaying.The essence of ludopolitics lies in the interplay of control and counter-control between games and humans,leading to political and ethical issues.
作者
利亚姆·米切尔
程思煜(译)
Liam MITCHELL;CHENG Siyu(Trent University,Peterborough K9L 0G2;School of Arts,Peking University,Beijing 100871)
出处
《文化艺术研究》
2023年第4期62-73,115,共13页
Studies in Culture and Art