摘要
VR业务的眩晕感作为显著因素之一,妨碍VR展现不同于传统视频娱乐的魅力。通过引入人类视觉系统和神经系统的特点,并结合前期工作,本文全面表述分析这一现象的复杂性。提出了对于眩晕现象的分类方法,推理分析了其触发场景和触发机理,并进一步分析了制作-服务-展现全流程中成为触发因素的若干特性指标。本文建立了一个可用于系统性解释VR眩晕感的分析框架。
Visual vertigo/motion-sickness is one of the significant factors that hinder the progress which VR popularizes and differentiates itself as an intriguing service from the traditional video entertainments.By introducing the human visual system and neurological system features,and integrating early outputs,this paper attempts to state and analyze the complicated nature of this phenomenon.A categorization method for this sensation is proposed,the trigger-scenarios and motivating mechanisms are reasoned,and the detailed characteristics in production-transmission-display workflow which might be stimulating elements are discussed.This paper attempts to initiate an analytic framework for systematic explanation to vertigo/motion-sickness caused by VR contents.
作者
崔竞飞
CUI Jingfei(Radio,Film&TV Design and Research institute,Beijing,100045,China)
出处
《网络新媒体技术》
2023年第5期1-10,26,共11页
Network New Media Technology
关键词
虚拟现实
眩晕感
场景
机理
诱发因素
VR
visual vertigo and motion-sickness
scenarios
mechanisms
stimulating elements