摘要
文章对现有交互设计相关术语及专业分布情况作出整体研究,重点分析比较人机交互、用户体验设计、互动媒体艺术、信息设计这四个相关专业在能力培养目标与要求上的共性与差异,归纳出通用能力与专项能力,并从思维、工具、方法、技术、表达这五个维度对专项能力进行拆解与细化,形成交互设计能力培养框架和能力度量模型,为交互设计课程体系建设及教学效果评估提供理论依据。
The research conducted an overall study of the existing terminology and professional distribution related to interactive design,focusing on analyzing and comparing the similarities and differences in the ability development goals and requirements of the four related majors,namely,human-computer interaction,user experience design,interactive media art,and information design,to summarize general and specific abilities,and to disassemble and refine specific abilities from the five dimensions of thinking,tools,methods,technology,and expression,Develop a framework for cultivating interactive design capabilities and a competency measurement model to provide a theoretical basis for the construction of the interactive design curriculum system and the evaluation of teaching effectiveness.
作者
朱自瑛
Zhu Ziying(Hangzhou Dianzi University Information Engineering College,Hangzhou 311305,China)
基金
浙江省教育科学规划课题《交互设计专业能力培养框架及度量体系构建研究》项目编号:2022SCG006。
关键词
交互设计
能力培养框架
度量模型
interaction design
ability development framework
measurement model